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System: Active
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MISSION PROTOCOL // UNRESTRICTED

SABOTAGE MODE

Teams: 2-4Roles: DynamicCondition: Chaos

Operation Briefing

SYS: LOGIC

"Take the bomb, plant it before time expires, and ensure it explodes under your control."

Note: If match time runs out without explosion, the team carrying the bomb LOSES automatically. Having it is no advantage if you can't make it blow.

Infinite Reset Protocol

⬡

NEUTRAL

Free bomb. Any team can claim it.

* Unlike Defusal, defusing the bomb does NOT end the match. It returns it to NEUTRAL state.

Key Differences

DATA: VS_DEFUSE
RolesFree / No fixed roles
Teams2 to 4 teams
PlantingsUnlimited per round
After DefusingReset to Neutral

Timers Configuration

SYS: CALIBRATION
TRANSITION3s
PLANTING5s
BOMB40s
DEFUSE10s